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ulvida (yagami reina) ([personal profile] sasaeru) wrote2016-10-02 12:38 pm

information

This is a spoiler-free write-up on Ulvida! Not absolutely everything about her is listed here, but this is the sort of information you could gain about her in Mask or Menace.

basic info
NAME Ulvida
SERIES Inazuma Eleven (anime)
CANON POINT the end of the Aliea Arc ~ the selection match for FFI
APPARENT AGE fourteen (14) to fifteen (15)
SPECIES an alien from Aliea Academy of the alien planet Aliea
HOUSING placed in De Chima #002
OCCUPATION part-time FUTBOL announcer for JV Leagues

in-depth info
IDENTITY Ulvida is a member of Aliea Academy and vice captain of one of their "master rank" teams, Gaia, which was later chosen from the five Aliea Academy teams as the strongest and most important and renamed to the Genesis. These aliens arrived on earth and declared that unless humans can defeat them with soccer, they will have no choice but to have their world taken over. Raimon and their captain Endou are enraged by this development and set out on the Inazuma Caravan in order to stop this invasion, and Ulvida is taken from a point three months after Aliea's defeat.

PERSONALITY The ace striker and vice captain of the Genesis, Ulvida is a silent and merciless soccer ice queen. She does not say, let alone express herself, much, and at her initial appearance the only time she opens her mouth is to call to Gran while passing the ball to him. She constantly has her arms folded across her chest and stands with her body slightly turned away, and it can hardly be said that she acknowledged the Raimon team at all during the match. Her expression does not change much and she is constantly witnessed with a glare on her face during Aliea's attack. When she does speak, her voice is low and her words are curt and rough. However, it isn't quite that she is emotionless; her tight control over how she carries herself is a reflection of how deeply her devotion to her father runs. She also loves the other Alieans deeply and is especially close to Gran, the Genesis' captain.

POWERS
I. the Aliea form (Genesis uniform)
The Genesis uniform is actually just a suit in canon, but it will be counted as a power here because of the way she will carry it. When "activated" and donned, the suit will double as a disguise so she may carry on the alien charade. Ulvida can put on the suit by a downward wave of her hand over the front of her body, which will trigger an aurora-like light washing over her body like a waterfall. The suit will appear in its wake, much like the transformation sequence of heroines in a magical girl show but without as much fanfare. When she wants to remove it, she can simply will it away and it will fade and be replaced by whatever she was wearing before.
the Limiter: Perhaps the most significant part of the Genesis uniform is the Limiter, which is a button she wears over her sternum, strapped to her torso by a tight belt. In Inazuma Eleven, Kira Sr. explains that humans unconsciously control their power to keep themselves from breaking their bodies, and that this limiter overrides that instinct and allows the user to push their body to the very limits of physical ability. When the limiter is released, Ulvida will be able to run at speeds beyond the normal human limit, her strength will increase by roughly tenfold (especially her kicks, because soccer), and her endurance will also be heightened, raising her resistance to both physical and magical damage (because soccer). This strength also comes at a price, however, in the form of major strain placed upon her body. She, Gran, and their teammate Wheeze writhe in pain after one hissatsu performed in this state, and prolonged physical exertion with the limiter released could damage her body beyond recovery.

II. Northern Lights (Aurora Borealis)
Ulvida's second, and only Porter-given, power is this one. With any sweeping motion (usually by her arm or leg), she will be able to conjure aurora-like projections that will function mostly as a defensive barrier, but can also be summoned in a blanket-like form. I will describe both of these separately.
Barrier Form: In this state, Northern Lights will keep intended targets from stepping through the sheet of light over to her side, working as a repellant. However, people she permits will be able to step through it from either side, or can attack enemies from "inside." The light itself cannot do any harm and is purely defensive in nature. This power is one that grows stronger with practice and experience! At the beginning, the barrier will be short and easy for larger people to reach over and will have the effect of a dog-fence at the most. It will also require some level of mental strength and concentration to maintain, especially at the beginning, and will be easily shattered by attacks that break the focus. That is, even if the barrier can withstand an attack, if she doesn't trust it to do so her will-strength will weaken and consequentially, so will the barrier. As she gains experience and grows to trust her power, she will be able to bring it to repel most attacks (this will be decided through plotting with other players, and it will not be an invulnerable power) as well as reach the height of some small buildings (around 2~3 floors high).

The barrier can also be "thrown" with practice, instead of being constrained to appearing right at her feet every time. Her initial distance will be a meager 5 to 10 feet, but I would like to set her maximum distance to something around 100 feet so she could use it to protect people even from a distance.

This version eats up energy with prolonged use. Without rest in her normal state she can keep it activated for about three hours. With the limiter released it will have little effect on the performance of the barrier itself, but Ulvida's heightened endurance will allow her to hold it for up to an hour longer. However, because of the limiter release her exhaustion afterwards will be greater and she will require at least six hours of rest (sleep) after that.

Blanket Form: Using the Lights in this form, she will find some comfort in its ability to "shut out" things from the outside. By putting her palms together and slowly pulling them apart, she will be able to "stretch" an aurora blanket between them and use it as a blanket over herself and others. It can hold up to four children or two adults, or two children and one adult. There is some leeway, depending on the size of the people and how they arrange themselves (note: it can hold only one Iron Bull from DA:I), but it is roughly to that size. Although not powerful, it can block out some outside elements like noise, temperatures, and airborne impurities (toxicity). While it won't help her stay warm in an environment like the Antarctic, it will help her from growing too cold or hot in anything ranging between 120 degrees to 15 degrees Fahrenheit. It's a security blanket, ok.

III. Hissatsu "Killer Techniques"
Soccer balls shrouded by fire, giving birth to things like Pegasus and phoenixes or even allowing a player to grow wings, is nothing new in the world of Inazuma Eleven. However, that is not the case in this world and will therefore be treated as a magical power here. Hissatsu are what make soccer different in Inazuma Eleven different from soccer elsewhere, something special, and even the protagonist Endou calls it Super-Dimensional Soccer in his next-episode announcements. As the midfielder and ace striker of Aliea, Ulvida's hissatsu are mostly attack based (shoots or offense), as opposed to defensive (defense and goalkeeper), and her most powerful attacks will require the help of other players. These hissatsu can also be performed in collaboration with non-Inazuma characters but will require them to have knowledge of the theory behind the attack, the physical ability to perform it, and for her to lead any of the attacks she participates in.
Supernova: This is a combination shoot hissatsu that requires three players. It is initiated by three players surrounding a still ball in a triangular formation while kneeling. The swift, synchronized movement of the players rising to their feet will cause a cloud of dark, fiery cosmic energy to surround the ball, which will rise into the air just as the players jump up. The players will then kick at the ball from a distance, and the energy from their kick will collide with the ball and shoot it forward like a fiery meteor hurdling through space toward the goal.

Space Penguin: Another three-person shoot hissatsu, this time with (you guessed it!) penguins. To perform this hissatsu, one player will dash forward with the ball while two more players will run up to flank them from behind. Once close to the goal, they will come to a halt and the second and third players will leap into the air at the first player's cue. The first player will then summon five penguins in astronaut-rocket suits from the ground, and the penguins are the ones that fly the ball up to the other players. The speed of the flight will shroud the ball in kinetic energy, which will be multiplied in strength as the airborne players kick it together toward the goal. Even if the ball is caught by a powerful goalkeeper hissatsu, the penguins that fly after it will add to the force of the shoot and help hammer it into the goal.

Astro Break: This one is not used by Ulvida in the anime but is a hissatsu she can learn in the games. This is her only individual shoot hissatsu, and it is activated kicking the ball so that it spins much like a basketball balanced on one finger. The centrifugal force of the spinning motion gathers purple space energy toward it until it becomes a powerful, glowing ball of light. The playerthen kicks the ball so that it speeds towards the goal like a purple kamehameha.

Meteor Shower: Another hissatsu learnable in game, this one is not a shoot hissatsu but an offensive dribble hissatsu. The player performs this one by backflipping and kicking the ball high into the air, then jumping up after to it follow up with a sort of overhead kick, except instead of kicking the ball longways across the field, they send it rocketing down towards opponent players below. The force of the kick turns into balls of light that split off like "meteors" and rain down on those opponents, knocking them out of the way for the player to get past.

Zigzag Spark: Another dribble hissatsu, this one involves the player stepping quickly from side to side. The motion of the fast steps causes friction between the player's feet and the ground, giving birth to static electric energy that can then be kicked toward an opponent to shock and temporarily immobilize them so the player can dribble past their defense. I really can't make this up.

Presto Turn: The last of Ulvida's hissatsu in-game will be another dribble hissatsu, and this one is basically a glorified feint. After juggling the ball a couple of times, the player will feign kicking the ball to one side, quickly dash in the opposite direction to distract the opponent, then just as quickly pass them on the other (first) side. This technique involves moving at such high speeds that it causes a surge of wind and dust that also blinds the opponent, preventing them from being able to respond quickly enough.

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